What Casebook is not
- Not a casebook in the legal sense — it is not a law-school textbook or a collection of court opinions.
- Not case-management or social-work software. An unrelated product shares the name; this is a mystery game.
- Not a multiplayer party game. There is no host, no group, and no scheduling — every case is built for exactly one player.
How a case works
- Read the opening: the setting, the victim, and the question the case asks.
- Search the scene. Clues are not highlighted for you — you have to look.
- Compare testimony across suspects and find the statement that cannot be true.
- Rule out possibilities in a notebook, then accuse exactly one person.
- After the verdict, read the full account and check what each clue actually pointed to.
Fairness is a build step, not a promise
Every case is run through a deduction engine before release. It has to prove that exactly one solution is reachable from the clues a player can actually find. A case that can be solved two ways, or that needs a clue the player can never reach, does not ship. Difficulty comes from hiding the contradiction well — never from withholding the evidence you need.
Catalogue and pricing
Season 1 is 20 cases (a 20-case season). The first case is free with no account. Individual cases are priced at 2,900 KRW as a one-time purchase — there is no subscription. Payments are not open yet.